"third-year" tag
neon

3rd Year CORE + Museum of Vancouver Collaboration

Featured below are a selection of process books from a 3rd year CORE project that had students collaborate with the Museum of Vancouver to produce concepts for an Augmented Reality App to coincide…

H2Origami

Think Outside the Bottle

Think Outside the Bottle Even people who know about the environmental consequences of bottled water find themselves in situations where they buy a bottle. What are the reasons for this? What is the…

Vancouver Girl

False Creek Toy Review

False Creek Toy Review Children in North America are massive consumers of toys that normally have a short life-span. How can children help us find alternatives to this paradigm? How do their insights…

EVSE

Clean Motion: Changing the Way We Travel

A RESEARCH COLLABORATION BETWEEN EMILY CARR UNIVERSITY AND POWERTECH The Project The challenge was to design transportation solutions to help British Columbia make the transition from petroleum dependency to alternate cleaner transportation fuels….

3rd Year CORE eBook project

3rd Year CORE eBooks

From the Assistant Dean of Design, Jonathan Aitken: Ebooks In the fall of 2010, three 3rd year core Communication Design classes were assigned an enhanced ebook project. First generation eBooks, dominated by Kindle,…

Marcela Huerta - Applied Arts

Applied Arts Magazine Contest

Marcela Huerta: Final submission PDF Open publication – Free publishing – More applied arts Applied Arts Magazine is Canada’s premier magazine of visual communications. Previously, two of its six yearly issues have featured…

Abracadata

Abracadata

Health care researchers develop a tremendous amount of data. The challenge is to be able to see both the system and the parts simultaneously. This is where information/interaction designers can aid health researchers…

Design Research & Methods

SOCS 309 Design Research & Methods – reflective interaction

            SOCS 309 Design Research & Methods – reflective interaction Design research is a space for exploring design theory, processes and methods as reflective and reflexive practice. This…

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